A completely 3D-modeled conceptual scene of Demeter's sanctuary. Models made in Maya, textured in Substance Painter, and imported into Unreal Engine. Completed during a term for a class project utilizing hero object assets from teammates (Staff, hourglass, and bow and arrow are NOT MINE) and assets from the Unreal Marketplace:
Crown shimmer: Particles and Wind Control System by Dragon Motion
Vegetables: Megascans - Vegetables by Quixel Megascans
Fruits: Megascans - Definitive Fruits by Quixel Megascans
Torch fire: Unreal starter assets